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Unreal Engine 5.3 Custum Metahuman Pipeline
The recent project, Unreal Engine 5.3 Custom Metahuman Pipeline, is a personal showcase of a custom Unreal Engine Metahuman pipeline. Unlike traditional pipelines, this project demonstrates the power of using full custom Zbrush geometry to create custom metahuman characters using Zbrush, Wrap, Substance Suite, and Maya, resulting in a fully functional metahuman ready for motion capture. This innovative approach highlights the potential for creating more customized and realistic characters within the Unreal Engine.


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